Don't Use Frames to Measure Performance
I once heard a speaker at a Game Dev Conference say, "We changed one thing and gained 5 FPS just because of that", which made me wonder how meaningful is that gain for real. While targeting a spec...
I once heard a speaker at a Game Dev Conference say, "We changed one thing and gained 5 FPS just because of that", which made me wonder how meaningful is that gain for real. While targeting a spec...
The Unity engine provides a static Debug class that includes methods to facilitate error tracking and game analysis during development. As a project's complexity increases, so does the number of ge...
While learning Unity, we will come across information to use the GetComponent method wisely, as it is quite a slow piece of code. We should also avoid placing this method in the Update method. In t...
The number of frames per second in a game is always a very hot topic. However, a high number of frames doesn't always have a positive impact on the gameplay. In this article, we will discuss the ba...